




Game Design Group Project
£45.00
Quantity
Inspire creativity with the Game Design Group Project
Reimagine computing in your classroom with this unique 11 lesson unit for Key Stage 3 and GCSE. The Game Design Group Project is for teachers who want to engage every learner, especially those who feel computing is not for them.
There is absolutely no programming, just pure creativity, collaboration and critical thinking.
Every lesson is fully planned and ready to teach, so non-specialists and busy teachers can deliver with confidence. Experienced computing teachers will appreciate the fresh approach and the time saved on planning.
Show your pupils that computing is about more than code. This research backed project empowers students to become designers, storytellers and problem solvers. They will discover the psychology behind what makes games compelling, work as a team to design and present their own modern game concept and debate real ethical issues in gaming. Even the quietest or most reluctant learners will find their spark.
PLEASE NOTE: Pupils do not create a working game and this unit is not about coding. Instead, it gives a peek behind the scenes at professional techniques used in today’s game development.
Give your students the digital literacy and teamwork skills they need for life. Pupils explore industry roles, create a Team Charter and learn to communicate, lead and collaborate. They use professional playtesting methods and rapid paper prototyping, building confidence and resilience without tech anxiety or expensive software.
Harness the power of AI in a safe and ethical way. Pupils also have the opportunity of creating stunning visuals using AI tools (although this lesson can be left out if your school prevent access to AI tools), guided by clear lessons on copyright, accessibility and the future of digital design.
WHAT’S INSIDE?
11 fully planned lessons covering creativity, storytelling, psychology, prototyping, testing and pitching
Structured group project with clear roles and a collaborative Team Charter
Hands on activities: mind mapping, ethical debates, AI image generation, paper prototyping
Professional testing methods: think aloud, blind playtest, A/B comparison and more
Built in digital literacy and ethics, including AI, copyright and accessibility
Final presentations and self-reflection to consolidate learning and boost confidence
WHO IS THIS FOR?
Ideal for Key Stage 3 and GCSE classes. Perfect for computer science teachers who want to inspire every pupil and for non-specialists who need flexible, high-quality lessons with minimal prep. Especially suited for engaging girls, creative thinkers and students underrepresented in computing.
WHY TEACHERS CHOOSE THE GAME DESIGN GROUP PROJECT
Fully editable PowerPoint presentations, lesson plans and worksheets
Ready to teach structure saves you hours each week
Engaging activities, clear models and student friendly language
Aligned with modern best practice as outlined in The Royal Society’s “System upgrade required: Creating opportunities in computing education” (September 2025)
Sequenced to reduce cognitive load and build skills step by step
No programming or specialist software required, just creativity and collaboration
BUY NOW!
Lighten your workload, excite your class and show that computing is for everyone. Buy the Game Design Group Project and walk into your next lesson knowing you are making a real difference. Your pupils will remember this experience and use these skills for life.